Majora’s mask ROM has been making the rounds and a lot of people are quite intrigued by its availability. But with that said, people should not confuse this with some sort of robust demand or compelling drive to play the game just because it’s available in ROM format.
Originally produced for the Nintendo 64, Majors Mask really highlighted the rendering capabilities of the 64 platform. This title is the 6th in the long-running Legend of Zelda series. A lot of people were under the impression—when this title first dropped—that this is just basically a money grab.
As you know, Nintendo 64 was a big pioneer in 3D rendering, so a lot of people, at that time, thought that Majora’s Mask was just a Legend of Zelda installment that is essentially a gimmick intended to capture the 3D gameplay and not much else.
Well, a lot of people were quite pleasantly surprised because, not only did Majora’s Mask play up what is so awesome about the 3D gameplay, it also did a great job building on the Legend of Zelda series. In other words, we’re talking about setting up an alternative to the story of Legend of Zelda. Actually, it doesn’t just pick up where the previous installment left off, it went on its own dimension.
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First of all, this game takes place in a location called Termina. This is the alternate version of the reality of the normal game world of the Zelda series: Hyrule. In this game, The Majora’s mask—an ancient artifact with strange powers—were stolen by a Skull Kid. The mask is so powerful that it makes the moon fall into Termina. In other words, it produces an artificial gravity that pulls the moon that creates the urgency in this game. It’s a matter of life and death.
Now, you really can’t argue with that premise. It’s got everything going forward. It is classic Nintendo, at the same time, it brings something new to the table. It’s not just a rehash of all that is awesome about the Zelda series—recast in a new place—to take advantage of new video game technology.
I keep going back at this because a lot of game titles actually play this cheap trick over and over again. Though some do it so smoothly and so adeptly, that you really have to sit up and pay attention to realize what’s going on. Others, unfortunately, are much more obvious about it.
In fact, a lot of the games, at the time Majora’s Mask was released, played that kind of tactic. And you have to understand that at this point, video games were getting quite a bit saturated. People were really tuning in to the fact that there’s nothing new.
Video games would basically take advantage of new graphics rendering technology and not much else. The sound may have improved, the rendering was better, and the consoles were able to produce a lot more colors. But none when it comes to actual gameplay, character concepts, and character development.
The Game Developers held back, though you really can’t blame them. Because during that point, of the game development industry, major industry players, focused more on saturation. This creates a really weird incentive for video game producers to flood the market.
In a way, it’s kind of like living in a pool of water. You know when the water will go so you basically try to use it or exploit it as much as you can because you really don’t know how long you’ll stick around.
The problem with that mindset is, everybody ends up destroying the water, the quality drops really quickly and basically, everybody is just swimming around, and drinking a toxic soup. The worst part is, people really feel that they can’t do anything new, they can’t make a move to improve the water. Because if they did that, they will lose it. Somebody else will end up poisoning the water.
In a way, it’s like the video game version of the classic economics game called the Tragedy of the commons. They only have a fixed resource, but the problem is, self-interest ends up destroying the fixed resources. Because people feel that if they don’t make a move, somebody else will. And the worst part is, they attribute the worst instincts to the other party.
Another way to frame this is the Prisoner’s Dilemma. Unless you rant the others, there’s a strong chance that they will rant on you first and you get a stiffer sentence.
I raised all of these as a background because that’s really the point in game development history that Majora’s Mask appeared in. A lot of Zelda fans in the west haven’t really heard of Majora’s Mask and I can’t blame them. Because during that point, in console history, the industry was going through some tough times. It reached the point where people were losing interest in video games.
Since there are so many titles trying to milk as much profit out of the market, people got burned out. If this sounds familiar, it should. Because this is exactly what played out in the late 80s.
In the early 80s, Atari consoles were all over the place. Atari cartridges were all the rage. It seemed like after game publishers flood the market with new releases—the market would just absorb it. People basically could not get enough of these game cartridges.
Nevertheless, there is such a thing as a carrying capacity. Because once all these publishes saturated the market, and people slowly woke up to the fact that most of these titles are really not all that good, the demand seemed to vaporize overnight. I wish I could tell you that the video game industry is unique in this respect, it isn’t.
This also happened, around the same time, to the comic book industry. Again, the same kind of process played out. There are various third-party publishers cranking out title after title of dubious quality. And for the longest time, a lot of people were looking for niche products. People kind of took everything in stride.
Comic fans are quite forgiving as far as slipping quality standards went. But eventually, people put their foot down. There was basically a low-slung in terms of quality. The result, the ecosystem became unsustainable because most of it is just low-quality filler.
And that’s precisely what happened to the video game industry. The criticism could be leveled at Majora’s Mask and a good argument can be made. The reason why people aren’t exactly lining up for the Majora’s Mask ROM is the fact that it seemed like one of that forgettable money-grabs that were all the rage in the year 2000.
Game after game was cranked out. As long as the game has some connection to an existing well-known franchise, then that fact alone justified the game being produced and marketed. Well, that’s kind of a flimsy argument to make, because you can make the same argument for all sorts of games that are not well-thought of.
This is why a lot of people are under the impression, when Majora’s Mask ROM first came out, that this might not be the very best Nintendo had to offer. It’s not like Nintendo was pulling something off its top-shelf when it first released Majora’s Mask. Download Majora’s mask ROM Right Now.
This critique of this particular title stuck for quite some time. It’s only fairly recently when people started rediscovering Majora’s Mask ROM that they find themselves enjoying it. And believe me, they’re not enjoying it because of some weird nostalgia, or a nice blast from the past that offers a quick, cheap escape. It’s not here today and quickly gone tomorrow—it actually lingers.
The impression that a lot of people get—similar to me when I first loaded the Majora’s Mask ROM in my emulator—is they were blown away. I can’t find the right phrase that would do justice to the range of emotions I felt. The concept was clever, and the character development really did justice to the Legend of Zelda series.
It’s kind of like rediscovering a painting that your family kept in the basement for so long. In fact, it’s been there for so long that people forgot about it. But just because people forgot about it and neglected it doesn’t mean that the painting sucks. And that’s precisely why I keep coming back to this Majora’s Mask ROM.
It may be an 8-year old title, but believe me, it continues to impress. It has a great game theme, and its game mechanics are spot on. There’s nothing that feels really outdated about the game. It’s really a nice example of what retro gaming should be like.
However, I would be doing it a great disservice because I would leave a lot out if I would just encapsulate the game as a true-blue retro experience. It’s something more than that. Because it not only deviates from the standard Legend of Zelda narrative, but it brings something of its own to the series.
Now, it’s too soon to tell whether the story or the gameplay DNA that this game brought to the table can be counted as some sort of a dead end. If this sounds familiar—and it should. Because a lot of video game series that crank out a tremendous amount of titles are usually dead ends.
They’re fun when they were produced, but they’re essentially just disposable games. In other words, you’re supposed to only enjoy them when they were released based on what they have to offer at that time and not much else.
Again, it’s kind of like a disposable razor type of philosophy to video game design, marketing, and conceptualization. This really is too bad, because it leaves a lot to the imagination. It also does incentivize people to crank out substandard games. Believe me, after playing Majora’s Mask ROM many times, I can confidently say that this ROM title is worth playing on its own.
It doesn’t just acquit itself, it does something far more than that. It reminds people of classic video game play, and at the same time, also pulls you into a world that is both fresh, appealing, compelling and urgent, while seemingly sentimental and reassuring at the same time. I really can’t quite put my finger on it, but I guess that’s why a lot of people like to throw out the word classic or retro. But you get my point.
We can start with the words “Classic” or “Retro” but we can’t stop there. The Majora’s Mask ROM brings something much more. It’s kind like rediscovering a nice gem that you had. To put it in a practical term, it’s like rediscovering several gallons of gasoline in your basement when your car runs out of fuel. It’s still the same and you get the same effect.
Another way to analyze retro games, in addition to their impact on the franchise they are part of or their technical or creative impact on succeeding titles, is their cultural impact. By culture, I am not necessarily talking about the kind of press they get or, even more far-fetched, their literary effect. Let’s be honest, when it comes to video games, only a few titles have this much impact. You can count with two hands truly landmark games with this kind of impact.
The cultural impact we should wrap our minds around impacts people’s attitudes towards games. This is the lesser explored aspect of game analysis. It’s too easy to look at game titles as simply, well, game titles that are part of the larger video game modular market. But, believe it or not, and like it or not, each game can have an impact on how gamers approach and experience video games. This aspect of the whole video game publication, marketing, and consumption process does not get nearly enough coverage. It does not get the attention it deserves.
Culturally, games like Majora’s mask highlights the consumption or commodity aspect of video games. This might not be a good thing as far as some purists go but it reveals a very Japanese side to this Nintendo series. It really does. Japanese consumer culture is all about mass production while maintaining series fidelity. You get the best of both worlds-the latest and greatest installment while enjoying volume. Download Majora’s mask ROM Right Now.